While the premise isn’t unique-Earth is uninhabitable, and we’ve moved to a surprisingly hostile new planet to preserve the species-the strength of the narrative is in the details and the nuance. StoryĪmong the first things to impress me about Outriders was the story. From story to gameplay, Outriders assembles a bunch of old ideas, sprinkles fresh seasoning over top and serves up a dish of fast-paced co-op shooter fun that keeps you interested, engaged and entertained without overwhelming you with noise and needless information. My brother and I, as huge fans of the Gears of War series and longtime co-op partners in need of a new adventure since we blasted our way through Borderlands 3, thought it sounded like a great bet. Recently, they did something risky: opened a demo of the first chapter of the game to the wider public a month ahead of its release. Apart from being able to attach entirely too many adjectives to the game, it’s a promising AAA title from a studio with a solid track record. Outriders is a cooperative third-person sci-fi shooter published by Bulletstorm and Gears of War co-developer People Can Fly. The rest is a matter of staying alive longer than them. dude, where are you?” I ask moments before my brother slams into the ground behind them, staggering the crowd and distracting them long enough for me to get my bearings. There’s a sound like flickering electricity before the crowd in range-a few on the other side of a barrier-turn to ash. I tap L1 and slash through the air in front of me. Suddenly, I warp behind him, stunning his friends. With a breath in real life and the game, I highlight an enemy and hit R1. “Your skills up?” I ask my brother over the mic. My “temporal blade” is almost off cooldown. It’s only a matter of time before a grenade lands and flushes us out of cover. Bullets whiz over my and my brother’s heads, and he takes potshots at the enemies shooting at us from the top of the hill. “Hey, that sniper kinda hurts,” I say as I duck back into cover, my health drained.
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